If you’ve ever looked at the Skillometer while working on a problem, you might notice your skill levels going up and down. What causes those levels to change?
THE SHORT ANSWER
If you're asking this question because you just want to know the best way to use MATHia, then the short answer is: Try to complete each step by yourself. If you can’t (or you make a mistake), then you should ask for a hint.
THE LONG ANSWER
Before we dive in, we should probably define what the Skillometer is attempting to measure. Each skill value is an estimate of how likely you know that skill (e.g., it’s not a percent correct).
It’s also important to note that each skill can be affected differently. In other words, for some skills, we assume you probably already know how to apply that skill, and it is effortless to do so. The skill “Enter given” is a great example. We often assume you know it. When you apply it, it zooms to near mastery in one or two attempts.
Conversely, some skills are not known beforehand and they are difficult to apply. The skill “Calculate hypotenuse given longer leg in a 30°-60°-90° triangle” is a perfect example. We don’t assume you know it, and it’s going to take several attempts to master it.
Now that we’ve covered the basics, what causes a skill level to go up or down?
Skills go up when a student enters a correct answer. That seems intuitive and probably doesn’t require any additional explanation.
Skills can go down for two reasons. First, it can go down when you make a mistake and enter an incorrect answer.
Of course, like most things in life, there’s always an exception to this rule. For a very limited number of steps, the content team decided there are specific wrong answers that do not negatively affect a skill. These wrong entries are accompanied by a “freebie JIT” (see Fig. 1). These mistakes do not have any skill implications. They are usually chosen when a “mistake” is not technically wrong, or the user interface does not adequately communicate the required input.
The second reason a skill can go down is when you ask for a “bottom-out hint.” You can recognize a bottom-out hint because it contains the answer. The answer is highlighted in yellow (see Fig. 2).
Figure 2. Notice the answer, 6, is highlighted in yellow. The hint window also says “Hint 3 of 3.” That tells you this is a “bottom-out hint.”
The implication is that merely asking for a hint does not automatically decrease the skill level. In other words, the first two hint levels are “free.”
The other implication is that MATHia does not decrease a skill when you make a mistake and then ask for a bottom-out hint on the same step. That’s because we believe people learn from their mistakes. The best way to learn is not to flail, but to have the answer and continue moving forward.
The Step-by-Step does not impact a student’s skill level. Its purpose is to teach two things. First, it is meant to teach the mathematics that the student will encounter in this workspace. Second, it teaches them how to use the interface. Some workspaces have a very specialized (and unfamiliar) user interface (UI). The Step-by-Step problem offers a safe space for students to learn how to use the UI.
We know from prior research that our estimate of a student's knowledge doesn't change much if he or she makes multiple errors; therefore, students should not be penalized twice for the same step. Again, we want our students to learn from their mistakes. Therefore, we avoid “double dinging” their skills for making a mistake and asking for a bottom-out hint.
Merely asking for a hint does not change your students’ skill level. We want to encourage our students to be proactive help seekers. At the same time, we don’t want them to abuse the hints. Therefore, we do penalize their skills when they ask for a bottom-out hint.
MyPL: Understanding the Skillometer and Progress Meter
MyPL: The Power of the Hint